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Data Mining with Weka -Installation

Weka - Data mining Tool W eka is a tool for big data and data mining. It is used to various classification, experiments, and analysis over large data sets. Installation Guide -weka  You can download Weka from   here   and follow the normal installation procedure. After completion you will get following window, here you can begin your classification or experiment on different data sets with Weka.

Stages and Requirements of multimedia of project

 THE STAGES OF PROJECT :  Most multimedia and Web projects must be undertaken in stages. Some stages should be completed before other stages begin, and some stages may be skipped or combined. Here are the four basic stages in a multimedia project.

  1. Planning and costing : A project always begins with an idea or need that we refine by outlining its messages and objective. Before we begin developing, plan what writing skills, graphic art, music, video, and other multimedia expertise will be required. Develop a creative graphic look and feel, as well as  a structure and navigation system that will let the viewer visit the messages and content, estimate the time needed to do all elements, and prepare a budget. Work up a short prototype or proof of concept
  2.  Designing and Producing : The major goal of this phase is to translate the problem studied in the first phase and design made in second phase into proper a finished project. Generally, programmers choose latest graphical tools and software to design a complete project.

  1. Testing: Always test our programs to make sure they meet the objectives of your  project, they work properly on the intended delivery platforms, and they meet the needs of our client or end user.
1.  Black-box testing : in this techniques of testing only the internal coding of the program are tested. It is also called ‘Functional testing’ because it tests all the function parts of the codes. When we write any code, it must be tested to find out whether it does the real job which is wanted by the programmer.
2.  White-Box Testing : In this testing technique instead of testing the coding part or internal functioning of the program, the structural of the program is tested. In other words, it tests only the structures of the program. It is used to check whether all the possible paths in the loops or control flow are covered or not.
4.      Delivering : This is last stage where the multimedia project to be packaged and deliver to the end user. We should visit the end  user time to time and take the feed back and off work – on work fix their problems.

Requirements(Hardware, Software, Creativity, Organization)

Hardware:  Very first we should understand the two most significant platforms for producing and delivering multimedia projects: the Macintosh
OS from apple and any Intel-based IBM PC, Microsoft windows. These computers, with their graphical user interfaces and huge installed base. Of may millions of users throughout the world, are the most commonly used platforms today for the development and delivery of multimedia.

Software :-  Multimedia software tells the hardware what to do. Display the color red,. Move that tiger three leaps to the left, slide the words “Now We have Done It!” from the right and blink them on and off. There is not only one software that is use to create multimedia project. We use some graphics applications like as Photoshop, CorelDraw, FreeHand,  for animation applications like as Flash, ImageReady, 3D-Max, Maya etc.

Creativity: Actually, before beginning a multimedia project, we must first develop a sense of its scope and content. Let the project take shape in our head as we think through the various methods available to get our message across to our viewers.

We have a lot of room for creative risk taking, because the rules for that works and what doesn’t work are still being empirically discovered; there are few known formulas for the success of multimedia. Indeed, companies that produce a terrific multimedia title are usually rewarded in the marketplace.


Organization: it is essential that we develop an organized outline and a plan that rationally details the skills, time, budget, tools, and resources we will need for a project. These be in place before we start to render graphics, sounds, and other components, and they should continue to be monitored throughout the project is execution. 


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