Weka - Data mining Tool W eka is a tool for big data and data mining. It is used to various classification, experiments, and analysis over large data sets. Installation Guide -weka You can download Weka from here and follow the normal installation procedure. After completion you will get following window, here you can begin your classification or experiment on different data sets with Weka.
Multimedia:
Multimedia is any combination of
text, graphic art, sound, animation, and video delivered to you by computer or
other electronic means. It is richly presented sensation. When you weave
together the sensual elements of
multimedia-dazzling pictures and animations, engaging sounds, compelling video
clips, and raw textual information, you can electrify the thought and action
centers of people’s minds. When we allow
an end user – the viewer of a multimedia project-to controls what and when the
elements are delivered, it is interactive multimedia.
Its applications:
Multimedia is
appropriate whenever a human interface connects a human user to electronic
information of any kind. Multimedia enhances minimalist text-only computer
interfaces and yields measurable benefit by gaining and holding attention and
interest, multimedia improves information retention. There are following areas
where multimedia is being used.
1. Multimedia in Business : Business applications for
multimedia include presentation,
training, marketing, advertising, product demos, databases, catalogues, and networked communications. Multimedia is
enjoying widespread use in training programs. Flight attendants learn to mange
international terrorism and security through simulation. Mechanics learn to
repair engines. Salespeople learn about product lines and leave behind software
to train their customers.
2. Multimedia in Schools : Schools are perhaps the most
needy destination for multimedia. Many schools in the United states are chronically under
funded and occasionally slow to adopt new technologies, but it is here that the
power of multimedia can be maximized for the greatest long-term benefit to all.
An interesting use of multimedia in schools involves the students themselves.
3. Multimedia at Home : From gardening to cooking to
home design, remodeling, and repair to genealogy software, multimedia has
entered the home. Eventually most multimedia will reach the home via television
sets or monitors with built-in interactive user inputs-either on old-fashioned
color TVs or on new high-definition sets. The Multimedia viewed on these sets
will likely arrive on a pay for use basis along the data highway.
4. Multimedia in Public Places: In hotels, train
stations, shopping malls, museums, and grocery stores, multimedia will become
available at stand-alone terminals or kiosks to provide information booths and
personnel, add value, and they can work round the clock, even in the middle of
the night, when live help can work round the clock, even in the middle of the
night, when live help is off duty.
5. Virtual
Reality : At the convergence of
technology and creative invention in
multimedia is virtual reality. VR requires terrific
computing horsepower to be realistic. In VR, we cyberspace is made up of many
thousands of geometric objects plotted in three dimensional space, the more
objects and the more points that describe the objects the higher the resolution
and the more realistic our view.
On the WWW, standards for transmitting virtual reality
world or scenes in VRML (virtual reality modeling language) documents have been
developed. Intel and software makers such as Macromedia and Adobe have
announced support for new 3-D technologies.
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